![]() ![]() Flame Rounds are your friend, but you probably won’t have enough to put own every one. Since this is your 2nd run, you’ve seen Ivy before, but you’ll have to deal with them differently as Claire. Use Flame Rounds to kill the plant-like enemy, which is called an Ivy. ![]() Pick up the High-Grade Gunpowder (White) on a tray in the next room. Head through the door to the left of the laptop. You can interact with the corpse on the other side of the glass to see the upgrade you’re looking for. There’s also a Typewriter and an Item Box here. Head across to the East Area.Įnter the Lobby and grab the Green Herb on the reception desk and the Gunpowder on the desk behind. On the opposite side, interact with the terminal on the right to create another bridge. Interact with the terminal on the left to unfurl the bridge, and walk over it. Handle Li’s zombie, then grab the Hip Pouch out of the first nap pod and Wayne Li’s Note out of the second. Set the Modulator to OSS and unlock the room. Now that you have the Signal Modulator, head back to the Nap Room behind you. The Signal Modulator is sitting next to the corpse as well. Examine the corpse to your right for the Special Forces Recording. Your new chip will let you walk through the door you had to avoid earlier. Head out of the Nap Room and down the hall. Combine the chip with your wristband to gain the second level of access to nearby doors. That’s an upgrade for the Spark Shot.Ĭollect the Electronic Chip off Mr. Snag the Flame Rounds on the counter and the High Voltage Condenser (Spark Shot) out of the locker. Kill the zombie in the hallway, and enter the next room. Hop down, collect the Gunpowder (Large) and the Combat Knife on the counter, and exit. Raccoon toy against the wall, after you walk around the debris to get to the back of the room (if you didn’t collect it as Leon)Ĭlimb the ladder at the north end of the Cafeteria and make your way to the next room.
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